Tag Archive | "Video Games"

ASSASSIN’S CREED BROTHERHOOD Meets High Expectations, Mostly

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Four and a Half Torches (Out of Five)

First, let me say this: I loved Assassin’s Creed 2 (2009). The story was great, the challenges and puzzles were interesting, and the setting was fantastic.

In Assassin’s Creed Brotherhood (Xbox/PS3), the highly anticipated follow-up released earlier this week, the setting is even more beautiful and compelling, the gameplay has been improved, and there’s at least as much, if not more, content than in previous AC games.

And yet, it’s not quite as good as it could be.

Assassin’s Creed Brotherhood picks up where the second game left off. The Borgia family is after Ezio for ruining their plans for world domination, and when they torch his  lovingly restored villa, Ezio takes the fight to Rome. There he’s given the task of liberating each section of the city and restoring it to its former glory through renovation. All of which offers a wealth of missions and side-quests, like saving the madam of the local brothel from slavers, or searching underground caverns for treasure.

The game’s most significant change is the requirement to recruit and train a band of assassins, who are then at your beck and call. This makes combat much more fun, as you can summon reinforcements at the press of a button, and it adds another layer of complexity to the game, as you level up their weapons and experience.

The other noteworthy change is the ability to ride your horse almost everywhere, which helps given how large the city is.

You also spend a little more time playing as Desmond in this game, which ties the past and future together well, but drags the game down a little in the beginning (and doesn’t seem to add much to the game other than letting you spend more time with Kristen Bell…I mean Lucy).

So if this game seems to do almost everything right, why am I giving it only 4.5 torches?

Because it feels like Assassin’s Creed 2.5. The improved-but-familiar setting and gameplay is a strength, but it’s also a weakness, and the story isn’t quite as complicated and interesting in Brotherhood as it was in AC2.  (The strange cliff-hanger ending doesn’t help, either.)

In short: Brotherhood just doesn’t have quite the same “wow” factor as AC2. It’s clearly designed to be a bridge to Assassin’s Creed 3.

But a very good Assassin’s Creed game is still better than the best of many other video game series, and Brotherhood should be on every gamer’s must-play list this year.

The multiplayer game is also notable. Unlike most multiplayer games where the goal is to shoot anything that moves, in Brotherhood, stealth, trickery, and silent assassinations are the key to taking down your target, even as you attempt to avoid the assassin targeting you. As you level up, you gain access to more weapons and talents, like the ability to look like someone else. I’m not sure it will have staying power once the novelty wears off, since it requires more patience than most multiplayer games, but it’s definitely worth playing.

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The Magic of Gaming: People Won’t Stop Asking Me to Marry Them in FABLE 3 Multiplayer!

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In the last two weeks, I’ve played a lot of Fable III, both in single-player and multiplayer mode. I’ve become the Queen of Albion twice, made a lot of money, been insulted by gnomes, figured out the secret to dying my hair blond (use the cream color, not the yellow one), and discovered The Ice Maiden gun that rewards me for sleeping with 15 men and killing 200 of them (uh, no thanks).

I’ve also received more marriage proposals than The Bachelor.

Any guy (and it’s always a guy) who asks to join my game inevitably proposes within two minutes. Every time. This isn’t because my character is so fantastic — although she is — but because you get an achievement for marrying another player, and there are almost no women in Fable 3′s multiplayer world. Or more accurately, there are almost no women who will play with strangers (let alone marry them). In the dozens of Fable III games I’ve joined at random, I’ve only come across one other queen.

Of course, all these single guys roaming the countryside of Albion looking for a wife could just marry each other to get the achievement. But for some reason, they’re not pursuing that option.

Although I’ve turned down all the marriage proposals, I’ve become Fable-friends with many of these guys (and even ended up giving career advice to one of them). Turns out, the men who play Fable III are much nicer and better behaved than the guys I meet playing the FPS shooters online. I haven’t been insulted or verbally assaulted once in Fable III, or had to listen to any racist, sexist, or homophobic comments so far. (It really is a fairy tale kingdom!)

There are 50 Legendary Weapons in the game, but only some are available in your kingdom (through quests or shops). You have to buy the rest from shops in other people’s kingdoms, via multiplayer. The best way I’ve found to do that is to turn your orb visibility to “all,” stand in a weapons shop in Brightwall, Bowerstone Market, or Aurora, wait until a friendly-looking orb comes in, and then join their game and buy the weapons in their shop (assuming they’re different from the ones you already have). Just don’t forget to say hi to the player you’ve joined.

The day of Fable 3’s release, Microsoft accidentally published for a few hours some of the upcoming Fable III DLC content that wasn’t supposed to be released yet, including a new dye pack with the color black (finally!), new hair options, a potion for your dog that immediately levels it up in all categories, and a new futuristic set of armor that looks really out of place in Albion. (You can see photos of these items here.) It also offered the ”Understone Quest pack,” which also includes the “Mercenary Shooting Range” and ”Wheel of Misfortune” quests for free (those who’ve played through the first-half of the game will be able to guess what the last one is).

Fortunately, I happened to download several of these DLC packs during that short window (not knowing they were posted accidentally). I don’t want to spoil the quests too much, but I will say that I enjoyed them. “Understone” is a short but fun quest that opens up a cool new area, but there’s not much to do with the area after the quest. “The Wheel of Misfortune,” on the other hand, is combat-heavy, excellent for co-op/multiplayer, and a great way to upgrade enemy-specific weapons. Both the Wheel and the Shooting Range quests are endlessly re-playable, with prizes given based on performance.

As for the DLC that is still available, the free weapons are kinda lame unless you’re playing an evil character, and the dog outfit … well, I guess that depends on how much you like dressing up your dog.

Finally, following the advice I gave you in my Fable III review, I’ve earned so much money in my second playthrough that I can’t spend it all, even after I sold all the houses I’m not living in, adopted all the kids in the orphanage, and bought my wife and children many, many gifts. It’s still just piling up in my treasury. So I’ve taken to giving it away to random strangers, with some funny responses from the startled recipients — from thank-you notes, to women’s pajamas, to (you guessed it) marriage proposals.

I had to temporarily stop my Robin Hood activities a few days ago, however, when I downloaded the extra content that comes with the Limited Edition game and suddenly became unable to play with those who don’t have this content. Which is almost everyone. Apparently, this is true for everyone who purchased the LE version, which means you pretty much have to un-install the additional content if you want to enjoy the multiplayer feature of the game. I’m guessing this is a bug they didn’t get around to fixing yet, but one thing’s for sure: it’s a really effective way to encourage players to buy the (cheaper) standard version.

Now that I’ve removed the incompatible content, however, I’m back in the online fray. So if a blond woman suddenly teleports into your kingdom, gives you a million dollars, and then disappears, it’s probably me. Just please don’t give me an engagement ring in return.

Follow Sarah Warn on Twitter and Facebook.

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Review: FABLE 3 is a Pretty Great Game (with One Major Design Flaw)

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Four Torches (Out of Five)

The long-awaited third game in the Fable series has been released today for the Xbox 360, and except for one major design flaw, it’s a winner.

Fable 3 picks up a generation after the events of Fable 2. You are the Fable 2 hero’s son or daughter, trying to stop your tyrannical brother King Logan from working and taxing the citizens of Albion to death. To take on the King, you must gather followers across the land, and to do that, you must undertake missions that range from fighting Hobbes and Hollow Men, to searching for rare books, to helping a woman divorce her husband.

Overthrowing your brother, however, is only half of the main quest — the other and arguably more interesting half takes place after you become Albion’s new King or Queen and set out to undo the damage your brother has caused.

The Fable games are known for their open-world setting and the intermingling of combat missions with treasure-seeking and social ones, and this game only improves on this.

Lionhead has clearly invested time and money into building out all three, but especially the combat and social elements of the game. Not only do the weapons change based on how you use them, but your attack style morphs over time, as well, culminating in some truly entertaining slow-mo flourishes. Additional customization options include re-naming your weapons and your dog, dying your clothes and hair, and redecorating your home. Here’s a screencap of my character wearing a customized outfit and harlequin makeup:

As I wrote about previously, the characters are much better looking in Fable 3, and the user interface and gameplay has been improved — simplified in many ways, but expanded in others. The humor has been toned down, but it’s still there (the banter in the side-quest The Game is particularly entertaining).

The multiplayer feature of the game — which allows you to visit the kingdoms of friends (or strangers) and complete quests together, enter into business partnerships, trade weapons, and even get married and have children  —  has been signficantly improved from Fable 2. Perhaps the biggest change is that you’re no longer tethered together on the screen — when you play together over Xbox Live, each player moves and sees the world independently. This makes for a much better experience.

They’ve also enhanced relationship options with other characters — NPC villagers, or real people via multiplayer. Now your character can actually touch other characters (although all the hand-holding gets old after awhile, because it forces you to walk so slow), go on dates, and get married to other players via co-op. And the introduction of an orphanage (although not until late in the game) means same-sex couples or players who prefer to stay single can now have children.

In a nutshell, Fable 3 includes all that you loved about Fable 2, excludes many of the things you didn’t, and offers a better gameplay experience. The end result is a really fun way to spend many, many hours.

So why am I only giving it four torches (out of five)? There are several minor but annoying bugs that crop up occasionally (golden bread crumbs disappear, characters get stuck, etc.) but primarily because of one major design flaw. It’s difficult to explain without being too spoilery, so I’ll try to keep it high-level.

(spoiler warning)

Your experience of the game very much depends on how much money you earn early on, but you’re not made aware of this until late in the quest — by which time,  it’s too late to do much about it.

The game designers appear to have done this on purpose, in order to force players to make the difficult trade-offs often required of rulers. But the choice isn’t between being hated and rich, or loved and poor; it’s between being hated and continuing to play the game, or loved and not being able to continue playing the game (OK, technically, you can, but many side-quests are no longer available, and it’s not much fun, anyway, because your kingdom is a ghost town). Which means you have no real choice at all if you want to continue playing after completing the main quest, unless you happened to have amassed a huge amount of money early on — which many players are unlikely to have done.

To be fair, your character is warned in the last half of the quest that there would be dire consequences if more money wasn’t earned, but again, the warning comes (mostly) too late.

This might not seem like such a big deal, but if you zip through the main quest (as the narrators constantly urge you to do), stopping for only a few sidequests along the way because you assume you can do more later, you’re in for a big disappointment. And there’s no way to undo your mistake without starting the entire game over.

Which is why I’m now on playthrough number two. I’m still having a lot of fun, I just wish I’d known to play it this way the first time.

Should this discourage you from playing Fable 3? Absolutely not. In almost every other respect, it’s a terrific game.

But if you want to play the game and actually have a real choice at the end, here’s my advice:

1. Make a lot of money early in the game, and invest it in real estate (homes and shops) as soon as possible
2. Do a lot of sidequests, and collect as many silver keys as you can
early in the game (some of the chests contain a lot of money)
3. See #1

Happy hunting!

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The Magic of Gaming: FABLE III’s Rejected Prostitutes, FINAL FANTASY XIV Fails, and DON’T TOUCH MY GEMS!

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The Magic of Gaming is a weekly column with news and mini-reviews of fantasy games.

Have you always wondered what you would get if you combined Clash of the Titans with Mel’s Diner? You’ll find out anyway in the new Facebook game Heaven’s Diner, a Diner Dash-type game in which you run a restaurant frequented by cherubs, angels and Greek Gods.

Yes, really. Because who hasn’t always wanted to serve crab legs to Zeus?

A much better use of your online casual gaming time is the fantasy tower defense game Cursed Treasure: Don’t Touch My Gems! on Kongregate.com, the large online game site owned by GameStop (you don’t have to register to play, just to track your games and achievements).

A deceptively simple game which includes orcs, demons, and the undead, Don’t Touch My Gems requires you to build and strategically place different types of towers on the map in order to protect your gems from being stolen by increasingly difficult waves of invaders. It’s surprisingly fun, and consistently ranks as one of the most popular games on the site.

If MMOs are more your thing, you can try Final Fantasy XIV Online — but I wouldn’t. The graphics are great, but almost everything else isn’t. There are just too many glitches and design flaws, which even Square Enix has tacitly acknowledged. Once those get fixed, FF XIV Online may be worth playing, but you might want to wait until then to take out your credit card for this one.

Another game that doesn’t quite live up to the hype is the just-released Arcania Gothic 4 (Xbox/PC/PS3). The graphics are good and, unlike in FF XIV, the gameplay runs pretty smoothly. There’s just nothing all that special about in Gothic 4 — it looks and feels like the kind of third-person fantasy RPG we’ve seen a million times before. About five years ago.

Watch this gameplay video to make up your mind (skip to the 7-minute mark to see the village):

Unless you’re a hardcore Gothic fan, I suggest you get your fantasy RPG fix with Castlevania: Lords of Shadow (Xbox/PS3) instead.

The world of Trine 2 looks beautiful in the new gameplay trailer!

The downloadable platformer is slated to be released sometime next year.

Last but not least, Lionhead has released a new trailer emphasizing the combat in Fable III (Oct. 26 Xbox):

They also released this pic from their upcoming Fable III Art book showing off the prostitutes that were too risque for Albion:

Yikes! Now I’m curious to which prostitutes did make it into the game. Only a few more days until I find out!

Sarah Warn runs EntertainHer.com. You can follow her on Twitter and Facebook.

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The Magic of Gaming: AC BROTHERHOOD Multiplayer, DC UNIVERSE, and BIOSHOCK INFINITE

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The Magic of Gaming is a weekly column with news and mini-reviews of fantasy games.

New screen shots were released for DC Universe Online (Nov. 2 PS3/PC).

This action-focused hero and villain game uses a “state of the art physics engine that turns your world into a weapon,” and allows you to create your own hero or villain. If you pre-order the game, you get various in-game goodies. Sadly, a real-life invisible plane is not one of them.

Check out the new multiplayer trailer for Assassin’s Creed Brotherhood (Nov. 9 Xbox/PS3/PC)!

I’ve signed up to play the beta when it begins next week; I’ll report back with my thoughts.

Irrational Games released footage of the first 10 minutes of gameplay for their upcoming city-in-the-sky game BioShock Infinite (2012 Xbox/PS3/PC), and it looks as awesome as it did before.

Online co-op for Lara Croft: Guardian of Light on the Xbox was delayed (again) until the end of September. No date yet for PS3 and Steam online co-op.

There’s a new Star Wars game coming to the Android soon, and an iPhone version of Naughty Bear available now. Not sure if the latter qualifies as a fantasy game, but I figure there must be some magic involved in creating a homicidal brown bear, right?

Sarah Warn currently runs EntertainHer.com; you can follow her on Twitter and Facebook.

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The Magic of Gaming: A New D&D Box Set, a New DEUS EX Trailer, and a New LEGENDS OF THE GUARDIANS Game

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The Magic of Gaming is a weekly column with news and mini-reviews of fantasy games.

The video game tie-in to the upcoming Warner Bros. movie The Legends of the Guardian: The Owls of Ga’Hoole (Xbox/PS3/Wii/DS) was released this week.

Flying around as an owl dropping fire bombs is surprisingly fun, but not worth $50 when that’s pretty much all you do. You’re better off just playing the free demo.

IGN published an article this week criticizing the recent Wii game Metroid: the Other M for Kiling Samus, contending that Nintendo turned the ruthless bounty hunter and heroine of the classic Metroid series into “just another generic, overly emotional female character.”

As this new game would have it, the same Samus who single-handedly destroyed an entire alien species and murdered countless space pirates was actually a fragile, emotional mess beneath all that armor.

I haven’t played the game myself, but I’ve read similar complaints online from other Metroid fans. If you’ve played the game, let me know your thoughts on this issue in the comments.

A new storyline trailer for Deus Ex: Human Revolution (2011 Xbox/PS3/PC) was revealed at the Tokyo Game Show this weekend.

The hero looks cool, but so does the villain with the half-shaved head — I wish we had the choice to play either. Although deciding between wings or invisibility would be a tough call.

The just-released 4th Edition Red Box of Dungeons & Dragons aims to return the classic card game to its roots, after complaints that the previous version deviated too much from the game’s core appeal.

You can see more photos of the game, and read an interview with the developer.

There’s a brand new Assassin’s Creed Brotherhood (Nov 2. Xbox/PS3/PC) trailer showcasing Ezio’s new combat moves.

Last but not least, the list of achievements for Fable III (Oct. 26 Xbox/PC) has been released. The strangest one is “Henry VIII” — I won’t spoil it for you, but you know anything with his name attached can’t end well!


Sarah Warn currently runs EntertainHer.com; you can follow her on Twitter and Facebook.

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The Tinder Box: What Does it Mean That I’m Nostalgic for Things I Experienced in Video Games?

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AS THE WINDY DAYS OF AUTUMN stretch out before me, as the leaves on the trees begin to turn to gold, I find myself thinking back on past experiences in my life.

Like the time I went wandering in the farmlands outside the medieval village of Tristram and unexpectedly came across that very vocal cow.

Or the time I infiltrated Area 51 in Nevada and poked around in that alien spacecraft.

Then there’s the time more recently, that emotional night in Ostagar, when my friend Duncan initiated me into a sect of mysterious Grey Wardens.

Wait. These were all things I only experienced while playing video games — in Diablo, Tomb Raider, and Dragon Age: Origins, respectively. They didn’t actually “happen.” How can I be nostalgic for something I only encountered in a video game?

Would my experience have been more “real” if it had been part of a MMO game — if I’d been interacting with other actual human beings online while doing these things?

The fact is, whether there were other living human beings around or not, I do feel nostalgia. When I think about these experiences, I’m flooded with fond feelings. And while I also feel fondness for books I’ve read and movies I’ve loved, it’s not quite the same feeling: with books and movies, it doesn’t quite feel like “I” was there, like it happened to me.

Here it does — because, of course, the experience was interactive. It did happen to me … sort of.

What is “reality” anyway? How are “other people” ultimately any different from cyber-creations, at least from my own subjective point-of-view?

Oh, boy. Best not to pursue that line of thinking too far.

There’s already been way too much written about the future of entertainment, how a Star Trek-like holodeck is the inevitable destination to which which we’re all furiously rushing, a virtual reality indistinguishable from “real” life — except, of course, that it’s way more beautiful and active and entertaining.

To hear many sci-fi writers tell it, our brains will eventually reject reality altogether, choosing instead the ever-increasing stimulation of the virtual world.

Island of the Lotus-Eaters, here we come!

Basically, Skynet won’t need to declare war on us, and the makers of The Matrix won’t have to bother plopping us into saline baths to power their machines. We’ll have long since surrendered to the cyber-void. The human race will end with a whimper, a virtual one at that, not a bang.

Depending on the day you ask me, I might agree or disagree with these predictions. But today I think: like any new media, the entire virtual experience is not “good” or “bad.” It’s completely neutral, merely a tool, to be used or misused based ultimately on the character and integrity of the human race.

Yikes. As Krusty the Clown might say, “Oy. That’s not good!”

The greater point is, we’re all fools not to acknowledge the massive, transformative change that is currently occurring in the human race — a change that’s centered on that Xbox (or whichever is your platform of choice) sitting atop your television.

Increasingly, I’m finding myself nostalgic for things that never “happened,” for experiences I never really had.

And that is simultaneously extremely cool and also, when you think about, kind of off-the-charts terrifying.

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MASS EFFECT 2’s “Lair of the Shadowbroker” DLC Delivers Big-Time

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Five Torches (Out of Five)

“Lair of the Shadowbroker,” BioWare’s latest DLC for Mass Effect 2, is a worthy final chapter to the second game in the popular science fiction franchise. The fast-paced mission takes you across Illium and space to help Captain Shepard’s former crew member/old flame Liara track down the Shadowbroker, a dangerous alien who trades in secrets.

Playing on the Insanity difficulty with my character at level 30 and Grunt and Miranda in my squad, I finished the DLC in 4 to 5 hours — and had a great time doing it.

(Some spoilers to follow, but no major ones.)

The DLC’s story of love, betrayal, and good intentions gone awry is a compelling one, especially if your character was romantically involved with Liara in the first Mass Effect. You’ll get even more out of it if you’ve read the Mass Effect comics that bridge the first and second games (and I highly recommend you do — you can download all four for $.99 each in your iPhone/iPad App Store).

The humor in the writing adds greatly to the story. An Asari Spectre described Illium to me as “Omega with expensive shoes,” and at one point during a firefight, Grunt inexplicably calls them, “little pieces of crap!”

The Shadowbroker’s dossiers are a treasure trove of entertaining content all on their own, including Jack’s secret submission to Galactic Poetry Monthly, and Miranda’s email confirmation from an exclusive intergalactic dating service.

The writers appear to be directing some of the humor at themselves. When Liara first asks for Shepard’s help, Shepard sarcastically asks if Liara just wants Shepard around to “hack more terminals,” a possible nod to complaints about the minimal role Liara played in ME2 after being so central to ME1. And given all the forum comments about Jacob’s general uselessness in combat compared to other squad members, I laughed out loud when I read the Shadowbroker’s description of Jacob as having a solid service record, but “clearly placed on Shepard’s team primarily for stabilizing elements of personality.”

The setting for Liara’s quest greatly enhances the narrative, too. From the interior of the city’s luxury apartments to the top of a great starship, the designers use the locations to great effect. I especially enjoyed the ability to zap enemies with redirected lightening.

The skycar chase was surprisingly fun, too.

I say “surprisingly” because missions involving vehicles in ME 1 and 2 have primarily been exercises in frustration, with cumbersome vehicles, checkpoints that are too far apart, and painstakingly slow travel (I’m looking at you, Mako). But the developers avoid these pitfalls in “Lair of the Shadowbroker,” and flying the car between buildings at high speed feels like you’re in a scene from The Fifth Element or Star Wars.

If none of that convinces you to play “Lair of the Shadowbroker,” this might: At the end of the mission, the Shadowbroker Base becomes permanently accessible to you. In addition to the dossiers, the base includes a terminal which allows you to re-allocate powers for anyone in your squad (something you could previously only do for Shepard), missions to fund, purchasable element-rich planets, and new technology — all of which can be used to better prepare your squad for the Suicide Mission.

The only thing the Shadowbroker Base doesn’t give you is Liara as part of your permanent ME2 squad, which is too bad. But at least you can continue your relationship with Liara (just make sure to ask her up to your apartment for drinks).

The DLC also lays the groundwork for Mass Effect 3 with what appears to be an intriguing premise.

With good writing, challenging combat, new weapon and armor research, a permanent intel center, and vehicle travel that (finally!) doesn’t suck, “Lair of the Shadow Broker” is well worth the 800 points.

Sarah Warn runs EntertainHer.com. You can follow her on Twitter and Facebook.

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From the Palantir! Andrew Garfield Talks, M. Night Thinks, and the Terminator Sings

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  • Andrew Garfield is about to become a mega-household name with the Spider-man reboot, and The Hollywood Reporter gets him to open up. (For an extra dose of Garfield in a geeky part, check out his role in the Doctor Who “Daleks in Manhattan” episodes.)
  • Blastr has an awesome list of 37 products based on Darth Vader that may not live up to the Sith Lord’s fearsome image. Come on, man. Pez? That is so not the dark side.

  • This isn’t necessarily fantasy-specific to the exclusion of other genres, but it’s pretty interesting: the guy who wrote the notorious “Jump the Shark” episode of Happy Days finally speaks out. While you can use that phrase for any show, God knows the world of fantasy has had its share of shark-jumpin’.

  • For a while, I was a musical theater performer here in New York, and that experience taught me that sometimes … you just have to sing it out. Here, I’ll let the big guy explain:

  • And if that dose of hilarity wasn’t enough for ya, the ever-outrageous folks at College Humor have tackled a subject that we’ve discussed here before — namely how is it possible M. Night Shyamalan keeps getting work? (Glad we’re not the only ones who see it!) Small world story: I actually know the actor playing the creepy bald guy, Josh Ruben. You’ve never looked better, Josh!

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FABLE III Hands-On Gameplay Preview

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Release Date: Oct. 26
Platform: Xbox 360 and PC
Bottom line: If you liked Fable II, you’ll really like Fable III


Four and a Half Torches (Out of Five)

Execute your best friend, or an innocent group of peasants? Upgrade your magic powers, or your conversational abilities? Earn money as a lute player, or a pie maker? These are the range of choices I was faced with while playing the first four hours of Fable III last week.

First, some background on the latest installment in the popular fantasy series. Fable III takes place 50 years after the end of Fable II. You are the son or daughter of your Hero from Fable II, who became the King or Queen of the kingdom of Albion (in a neat trick, Fable III automatically matches the gender of the former ruler with the character you played in Fable II, or chooses randomly if you’re new to Fable.).

Your brother is now the King, and the citizens of Albion are suffering greatly under his tyrannical rule. Your main mission  — although there are endless side-quests — is to convince each village to support your efforts to take the throne. To do that, you have to complete a variety of tasks, ranging from defeating a band of mercenaries, to performing in a play, to helping a paranoid farmer round up his chickens while wearing a chicken costume.

While Lionhead has endeavored to deepen your emotional connection with your character in Fable III, the “action” in this fantasy-themed action RPG has been amped up and improved, with combat that is both more challenging and more fun.

The result is a game that feels both familiar and different at the same time.

Fable III still includes the franchise’s trademark gorgeous graphics; food and potions that affect your health; and golden breadcrumbs that lead you to your designated quest. But your character is voiced for the first time, and the villagers, costumes and clothing are much better-looking (which will be a relief to my 15-year-old niece, who lamented the lack of an attractive man to marry in Fable II).

The most significant changes, however, are to the navigation and gameplay. Here are the highlights:

Navigation. The former text-based menu of weapons, clothing, and other acquired items has been replaced by The Sanctuary, a large room you can transport to at any time that displays all acquired weapons, spells, armor, and items, and a John Cleese-voiced butler who alternately provides advice and humorous commentary. This makes browsing through your inventory a much more enjoyable process.

The Sanctuary also contains a map of Albion, which has been completely overhauled from a simple text listing of discovered locations to an interactive 3-D map that allows you to zoom in on towns, buildings, and even people. It’s an easier, more informative, and more entertaining method of travel than scrolling through a list of village names.

Controls. The controls in Fable III have been greatly simplified. Gone are the hours spent scrolling through the expressions wheel trying to find a particular expression, or repeatedly switching between the action buttons, the left and right triggers, and the D-pad. Now almost everything is done with the action buttons.You don’t have to waste time switching between spells in battle, and you no longer even have to manually collect experience orbs after a battle — you automatically gain experience after a fight based on how you fought. I did find somewhat disruptive at times to have to go back to The Sanctuary every time I wanted to switch spells, but overall, the changes seem to make the game much more fun to play.

It reminds me of the “Gameflow” option introduced in Madden 11, which was also  intended to minimize gameplay disruption and allow the player to spend less time scrolling through menus and more time playing. There is still depth and complexity to combat in Fable III, but you can choose how much of it to explore.

Unlocks and Upgrades. Fable III introduces The Road to Rule, a metaphorical path to power divided into sections by gates that are  unlocked as you progress through the game. Each section is populated by chests containing spells, upgrades, items, and abilities purchased with Guild Seals (see below). Oddly, some of these abilities  — such as the Landlord Pack, which you must purchase before you can buy real estate in the game — were things you could automatically do in Fable II.

Currency. Gone are renown points and experience orbs. Now skills, powers, and other abilities are purchased/unlocked using Guild Seals, which you earn by completing quests, selling acquired items, working at a job, or interacting with other characters. Financially rewarding players for interacting with other characters is one of the best new features in Fable III, in my opinion, because it elevates villagers from the non-essential nuisances they too often were in Fable II, to potential partners helping you progress along the Road to Rule.

Character Interaction.The designers have increased and improved the number and quality of your interactions with villagers (or other players, in co-op mode) in order to enhance your emotional involvement with the story. They mostly succeed — chatting, dancing, going on a date, and even kissing other characters is presented much more realistically — but it’s not without a few hitches. The ability to hold hands with NPCs or other players, for example, is a good idea in theory, but a little annoying in practice because it’s so easy to accidentally hold hands with someone.

I have no complaint about the new streamlined method for choosing these interactions, however. Unlike in Fable II, you are no longer presented with all possible interactions, but only the most relevant one, as determined by your relationship with the villager, their personality/sexual orientation, and how “new” the expressions are (i.e. how recently they were “purchased” on the Road to Rule, with newer/more complex interactions prioritized).

You can still marry and have children, as you could in the previous game.

Shops. Purchasing items from stores in the game is also a visual process now, which is both more fun and more confusing. I wandered in and out of shops a few times trying to figure out how to purchase something, until I discovered that you needed to interact with the items on display, rather than the shopkeeper.

Weapons. The weapons in Fable III change depending on how you use them — if you play as an evil character, for example, your sword drips with blood. You can still purchase weapons, but you are provided with a few in the beginning, and unlock others as you progress.

Health. In another effort to make the game more immersive, the health meter is gone. Instead, the screen turns black-and-white when you are near death.

Humor. There is noticeably less humor in this game than its predecessors. There are no funny descriptions of food items, for example, and my character’s stroll through town in her underwear elicited only a few mild “aren’t you under-dressed?” type comments. Villagers still make amusing comments — as I was strolling through Brightwall, one shopkeeper called out, “If you don’t buy my goods, balverines will eat your children!” — just not as frequently. There are quests designed to be humorous in nature (like the chicken suit one mentioned above), and Jasper the Butler has some good bon mots. But overall, the goofiness of the previous Fable games has been toned down.

If these changes don’t convince you to try Fable III, the improved co-op might. While you could only visit someone else’s game in Fable II, in Fable III you can team up with another prince or princess for the entire mission. You can even marry each other in the game. Just don’t try to use your marriage license in the real world — it’s still not legal in some states.

Sarah Warn runs EntertainHer.com. You can follow her on Twitter and Facebook.

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DRAGON AGE II Trailer

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New BIOSHOCK INFINITE Game Revealed, Set in City in the Sky

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Today, Irrational Games — the studio responsible for the first BioShock game, but not the second — unveiled a new game in the BioShock franchise, titled Bioshock Infinite, and it looks fantastic!

Here’s the official synopsis:

Set in 1912, BioShock Infinite introduces an entirely new narrative and gameplay experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky.

Former Pinkerton agent Booker DeWitt has been sent to rescue Elizabeth, a young woman imprisoned in Columbia since childhood. Booker develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities.

You can glimpse this and more in the first action-packed preview of the game:

A few screenshots were also released:

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Irrational Games head Ken Levine expanded on the game further in a blog post accompanying the announcement:

There are two core principles for us that define a BioShock game. First, it has to be set in a world that is both fantastical and yet also grounded in the human experience. Second, it has to provide gamers with a large set of tools, and then set them loose in an environment that empowers them to solve problems in their own way.

….[but] This world of Columbia presents radical differences in scale from what you are used to. You’re not crawling through corridors on the ocean floor, claustrophobic with the weight of the ocean bearing down on you. Instead you find yourself navigating through huge environments, zipping around on Sky-Lines at eighty miles per hour and getting into firefights at ranges of two thousand yards.

I wasn’t a big fan of BioShock 2, but the first one was definitely ground-breaking. Based on the trailer and what we know about the game so far, BioShock Infinite looks like another must-play game.

The bad news? BioShock Infinite won’t hit the Xbox 360, PlayStation 3, and PC until 2012. So you’ll just have to content yourself with revisiting Rapture if you want a BioShock fix before then.

Sarah Warn runs EntertainHer.com. You can follow her on Twitter and Facebook.

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