
Four Torches (Out of Five)
There are a few things everyone should do at least once in life: take a road trip in a convertible, get naked in a hot spring in the woods, and play a Japanese role-playing video game.
Japanese games are different from American-made ones, trust me.
The most famous JRPG may be Final Fantasy, the 13th installment of which was released in the U.S. just last month (it’s been available in Japan since December 2009).

The characters of Final Fantasy XIII
Here’s my advice for those, like me, who aren’t familiar with the series: buy The Complete Official Guide to this particular game.
It’s not that it’s completely impossible to play the game without the guide. They do a pretty good job of making it “idiot-proof,” at least for the first chapters — and there is always a chance to make up for past mistakes, especially once you get past the ninth chapter.
It’s just that this game is so rich and complicated that if you don’t have the guide, you’ll probably get confused very often, and you’ll finish thinking, “Okay, not bad, but I don’t quite get what all the fuss is about.”
Let’s say this upfront: for those not familiar with JRGP, almost everything about the game-play is different. For example, the leveling system is not linear, but involves spending “Crystogen Points” to acquire abilities and upgrade your character.
The plot? Oh, Lord, I don’t know where to begin. Suffice to say that you’re defending the heavenly paradise of Cocoon, which is involved in a battle between two factions of beings called the fal’Cie. You play various human “l’Cie,” each of which has a Focus, or goal to fulfill, and figuring out what those are is part of the game.
Unlike a lot of American games, FF XIII’s story is relatively linear — you go where they want you to go — but that doesn’t mean it’s simplistic. What engages you is the many sub-plots involving all the characters, and — more than anything — the strategizing of the fights.
I thought this would get boring after while, but it never did. The game does an amazing job of varying the fights and their degrees of difficulty.
This is very much a thinking-person’s video game. If you enjoy the “thinking” aspect of gaming, you’ll be attracted to this one. On the other hand, if you’re a roam-around/shooter kind of player, this might not be the game for you.
And if the need to strategize ever gets to be too much, you can always choose to rely heavily on the game’s AI.
But as I said at the beginning of this review: everyone should at least try a game such as this. The graphics are astonishingly beautiful (slightly better on the Playstation, I’m told, although it looked fine to me on the Xbox).
Incidentally, for those who are hearing-impaired (or who multi-task, like me), it’s a little difficult to find the subtitles, but they are there. Explore the “options.”
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Black’s short stories are billed as Modern Faeire Tales, which as an apt description because of the vampires and elves and unicorns and anthropomorphism. Yet, even though the themes are consistent, every story is delicious on its own.
And for the most part, the atmosphere works. Since the aforementioned thin-line-between-humans-and-animals theme is such a large part of the story, they do a great job of showing how, in 19th century England, human beings and animals exist side-by-side: there are dogs, horses, mounted animals on walls, hedges in the shapes of animals, the occasional gypsy bear, even lots of animal furs mixed in with the costumes.


Not only were the books an enormous amount of campy, melodramatic fun, Carey did something bold: she brought full-fledged erotic writing — even S&M! — into the sometimes-staid world of fantasy fiction.
Necessary? Absolutely not. But enjoyable? Definitely!
Sendak, who is openly gay, had a miserable childhood, still hates his parents, never wanted children himself, and is obsessed with death.
So far, this particular story arc has been low on action, which has been fine by me because that allows for a lot of wonderful character moments, and with the reunion between Oz and Willow — who last saw each other in the year 2000! — we need that time to soak it in. And with the exception of Joss himself, there’s no writer I’d rather soak with than Jane Espenson, also known as my girlfriend.
All of these things occurred to me as I watched Zombieland, a zombie comedy that plays like a ne’er-do-well nephew of 2004’s superior British zom-com Shaun of the Dead.
When the movie is a comedy, and we’re spared all the pesky social commentary found in most zombie films — I swear, if I see one more movie where we learn that the humans are actually worse than the zombies (No! But they’re human! How could they!) — than you can just let loose and enjoy the ride, snickering at the methods Tallahassee uses to kill the undead, including the use of unorthodox weapons like a banjo.

Jennifer’s Body is the second film from Juno scribe Diablo Cody, who once again puts her ear for snappy dialogue to use and turns it into the unbilled third star of her film.
It is in these moments when you have to surrender to Cody’s clever vision — a horror movie that’s fun. Twisted and dark, yes, but it never goes too long without a laugh. While it’s my belief that Cody will never find a better actor to deliver her dialogue than Ellen Page, Seyfried and Fox do an admirable job.
In the season premiere, airing this Thursday on Fox (opposite Supernatural, damn them, at 9 PM/8 C), Olivia comes back from that other dimension.